unreal.RigHierarchySettings¶
- class unreal.RigHierarchySettings¶
Bases:
StructBaseRig Hierarchy Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnitContext.h
Editor Properties: (see get_editor_property/set_editor_property)
element_name_display_mode(ElementNameDisplayMode): [Read-Write] The way to display this hierarchy’s element names in the user interfaceprocedural_element_limit(int32): [Read-Write] Sets the limit for the number of elements to create procedurally