unreal.RigElementWeight¶
- class unreal.RigElementWeight(location: float = 0.0, rotation: float = 0.0, scale: float = 0.0)¶
Bases:
StructBaseRig Element Weight
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
location(float): [Read-Write]rotation(float): [Read-Write]scale(float): [Read-Write]