unreal.RigElementKey
¶
- class unreal.RigElementKey(type=RigElementType.NONE, name='None')¶
Bases:
unreal.StructBase
Rig Element Key
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyDefines.h
Editor Properties: (see get_editor_property/set_editor_property)
name
(Name): [Read-Write] Nametype
(RigElementType): [Read-Write] Type
- property type¶
[Read-Write] Type
- Type