unreal.RigElement

class unreal.RigElement(name: Name = 'None', index: int = 0)

Bases: StructBase

Rig Element

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyDefines.h

Editor Properties: (see get_editor_property/set_editor_property)

  • index (int32): [Read-Only]

  • name (Name): [Read-Write]

property index: int

[Read-Only]

Type:

(int32)

property name: Name

[Read-Only]

Type:

(Name)