unreal.RigDynamicsSimulationSpace

class unreal.RigDynamicsSimulationSpace

Bases: EnumBase

Specifies what space the simulation should run in.

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsData.h

COMPONENT: RigDynamicsSimulationSpace = Ellipsis

Simulate in component space. Moving the entire skeletal mesh will have no effect on velocities unless this is explicitly enabled in the simulation space settings

Type:

1

SPACE_BONE: RigDynamicsSimulationSpace = Ellipsis

Simulate in the space of the specified bone. Moving the entire skeletal mesh and/or the Bone will have no effect on velocities unless this is explicitly enabled in the simulation space settings.

Type:

2

WORLD: RigDynamicsSimulationSpace = Ellipsis

Simulate in world space. Moving the skeletal mesh will generate velocity changes

Type:

0