unreal.RigDynamicsParticleValueDisplay¶
- class unreal.RigDynamicsParticleValueDisplay¶
Bases:
EnumBaseSelects which particle property to display numerically next to each particle in the debug draw.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsData.h
- ANGLE_LIMIT: RigDynamicsParticleValueDisplay = Ellipsis¶
9
- ANGLE_LIMIT_STRENGTH: RigDynamicsParticleValueDisplay = Ellipsis¶
10
- DAMPING: RigDynamicsParticleValueDisplay = Ellipsis¶
7
- DAMPING_RATIO: RigDynamicsParticleValueDisplay = Ellipsis¶
5
- EXTRA_DAMPING: RigDynamicsParticleValueDisplay = Ellipsis¶
6
- GRAVITY_MULTIPLIER: RigDynamicsParticleValueDisplay = Ellipsis¶
3
- MASS: RigDynamicsParticleValueDisplay = Ellipsis¶
2
- NONE: RigDynamicsParticleValueDisplay = Ellipsis¶
0
- RADIUS: RigDynamicsParticleValueDisplay = Ellipsis¶
1
- STRENGTH: RigDynamicsParticleValueDisplay = Ellipsis¶
4
- TARGET_MODE: RigDynamicsParticleValueDisplay = Ellipsis¶
8