unreal.RigDynamicsSimulationSpace¶
- class unreal.RigDynamicsSimulationSpace¶
Bases:
EnumBaseSpecifies what space the simulation should run in.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsData.h
- COMPONENT: RigDynamicsSimulationSpace = Ellipsis¶
Simulate in component space. Moving the entire skeletal mesh will have no effect on velocities unless this is explicitly enabled in the simulation space settings
- Type:
1
- SPACE_BONE: RigDynamicsSimulationSpace = Ellipsis¶
Simulate in the space of the specified bone. Moving the entire skeletal mesh and/or the Bone will have no effect on velocities unless this is explicitly enabled in the simulation space settings.
- Type:
2
- WORLD: RigDynamicsSimulationSpace = Ellipsis¶
Simulate in world space. Moving the skeletal mesh will generate velocity changes
- Type:
0