unreal.RigDynamicsShapePlane

class unreal.RigDynamicsShapePlane(name: Name = 'None', tm: Transform = Ellipsis, extents: Vector2D = Ellipsis)

Bases: StructBase

Rig Dynamics Shape Plane

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • extents (Vector2D): [Read-Write] Extents of the plane

  • name (Name): [Read-Write] Shape name is optional/only used for identification

  • tm (Transform): [Read-Write] Position defines a point on the plane. Plane faces in the +ve Z direction

property extents: Vector2D

[Read-Only] Extents of the plane

Type:

(Vector2D)

property name: Name

[Read-Only] Shape name is optional/only used for identification

Type:

(Name)

property tm: Transform

[Read-Only] Position defines a point on the plane. Plane faces in the +ve Z direction

Type:

(Transform)