unreal.RigDynamicsShapePlane¶
- class unreal.RigDynamicsShapePlane(name: Name = 'None', tm: Transform = Ellipsis, extents: Vector2D = Ellipsis)¶
Bases:
StructBaseRig Dynamics Shape Plane
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsData.h
Editor Properties: (see get_editor_property/set_editor_property)
extents(Vector2D): [Read-Write] Extents of the planename(Name): [Read-Write] Shape name is optional/only used for identificationtm(Transform): [Read-Write] Position defines a point on the plane. Plane faces in the +ve Z direction