unreal.RigDynamicsShapeBox¶
- class unreal.RigDynamicsShapeBox(name: Name = 'None', tm: Transform = Ellipsis, extents: Vector = Ellipsis)¶
Bases:
StructBaseRig Dynamics Shape Box
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsData.h
Editor Properties: (see get_editor_property/set_editor_property)
extents(Vector): [Read-Write] These are the full extents of the box in each axisname(Name): [Read-Write] Shape name is optional/only used for identificationtm(Transform): [Read-Write] Position and orientation (scale is ignored)