unreal.RigCurrentAndInitialTransform
¶
- class unreal.RigCurrentAndInitialTransform(current: RigLocalAndGlobalTransform = Ellipsis, initial: RigLocalAndGlobalTransform = Ellipsis)¶
Bases:
StructBase
Rig Current and Initial Transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
current
(RigLocalAndGlobalTransform): [Read-Write]initial
(RigLocalAndGlobalTransform): [Read-Write]
- property current: RigLocalAndGlobalTransform¶
[Read-Only]
- Type:
- property initial: RigLocalAndGlobalTransform¶
[Read-Only]
- Type: