unreal.RigControlElementCustomization

class unreal.RigControlElementCustomization(available_spaces: None = [], removed_spaces: None = [])

Bases: StructBase

Rig Control Element Customization

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • available_spaces (Array[RigElementKey]): [Read-Write]

  • removed_spaces (Array[RigElementKey]): [Read-Write]

property available_spaces: None

[Read-Only]

Type:

(Array[RigElementKey])

property removed_spaces: None

[Read-Only]

Type:

(Array[RigElementKey])