unreal.RigControlElementCustomization

class unreal.RigControlElementCustomization(available_spaces: Array[RigElementKey] = [], removed_spaces: Array[RigElementKey] = [])

Bases: StructBase

Rig Control Element Customization

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • available_spaces (Array[RigElementKey]): [Read-Write] Available Spaces

  • removed_spaces (Array[RigElementKey]): [Read-Write] Removed Spaces

property available_spaces: Array[RigElementKey]

[Read-Only] Available Spaces

Type:

(Array[RigElementKey])

property removed_spaces: Array[RigElementKey]

[Read-Only] Removed Spaces

Type:

(Array[RigElementKey])