unreal.RigControlCopy
¶
- class unreal.RigControlCopy(name: Name = 'None', control_type: RigControlType = Ellipsis, parent_key: RigElementKey = Ellipsis, offset_transform: Transform = Ellipsis, parent_transform: Transform = Ellipsis, local_transform: Transform = Ellipsis, global_transform: Transform = Ellipsis)¶
Bases:
StructBase
The Data Stored For Each Control in A Pose.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigPose.h
Editor Properties: (see get_editor_property/set_editor_property)
control_type
(RigControlType): [Read-Write]global_transform
(Transform): [Read-Write]local_transform
(Transform): [Read-Write]name
(Name): [Read-Write]offset_transform
(Transform): [Read-Write]parent_key
(RigElementKey): [Read-Write]parent_transform
(Transform): [Read-Write]
- property control_type: RigControlType¶
[Read-Write]
- Type:
- property parent_key: RigElementKey¶
[Read-Write]
- Type: