unreal.RigBoundRayCasts
¶
- class unreal.RigBoundRayCasts¶
Bases:
StructBase
Rig Bound Ray Casts
C++ Source:
Plugin: ChaosFlesh
Module: ChaosFleshEngine
File: ChaosDeformableGameplayComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_channel
(CollisionChannel): [Read-Write]enable_rig_bound_raycasts
(bool): [Read-Write]environment_collisions_skip_list
(Array[PrimitiveComponent]): [Read-Write] Objects to skip if hit during c DetectEnvironmentCollisions().max_num_tests
(int32): [Read-Write]test_down_only
(bool): [Read-Write]test_range
(float): [Read-Write]