unreal.RigBoneHierarchy¶
- class unreal.RigBoneHierarchy¶
Bases:
unreal.StructBaseRig Bone Hierarchy
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigBoneHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
bones(Array(RigBone)): [Read-Write] Bones