unreal.RigBoneElement

class unreal.RigBoneElement(key: RigElementKey = Ellipsis, index: int = 0, sub_index: int = 0, selected: bool = False, created_at_instruction_index: int = 0, pose: RigCurrentAndInitialTransform = Ellipsis, bone_type: RigBoneType = Ellipsis)

Bases: RigSingleParentElement

Rig Bone Element

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_type (RigBoneType): [Read-Only] Bone Type

  • created_at_instruction_index (int32): [Read-Write] Created at Instruction Index

  • index (int32): [Read-Only] Index

  • key (RigElementKey): [Read-Only] Key

  • pose (RigCurrentAndInitialTransform): [Read-Write] Pose

  • selected (bool): [Read-Write] Selected

  • sub_index (int32): [Read-Only] Sub Index

property bone_type: RigBoneType

[Read-Only] Bone Type

Type:

(RigBoneType)