unreal.RigBoneElement
¶
- class unreal.RigBoneElement(key: RigElementKey = Ellipsis, index: int = 0, sub_index: int = 0, selected: bool = False, created_at_instruction_index: int = 0, pose: RigCurrentAndInitialTransform = Ellipsis, bone_type: RigBoneType = Ellipsis)¶
Bases:
RigSingleParentElement
Rig Bone Element
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_type
(RigBoneType): [Read-Only] Bone Typecreated_at_instruction_index
(int32): [Read-Write] Created at Instruction Indexindex
(int32): [Read-Only] Indexkey
(RigElementKey): [Read-Only] Keypose
(RigCurrentAndInitialTransform): [Read-Write] Poseselected
(bool): [Read-Write] Selectedsub_index
(int32): [Read-Only] Sub Index
- property bone_type: RigBoneType¶
[Read-Only] Bone Type
- Type: