unreal.RigBone
¶
- class unreal.RigBone(name: Name = 'None', index: int = 0, parent_name: Name = 'None', initial_transform: Transform = Ellipsis, global_transform: Transform = Ellipsis, local_transform: Transform = Ellipsis, type: RigBoneType = Ellipsis)¶
Bases:
RigElement
Rig Bone
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigBoneHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
global_transform
(Transform): [Read-Write]index
(int32): [Read-Only]initial_transform
(Transform): [Read-Write] Initial global transform that is saved in this riglocal_transform
(Transform): [Read-Write]name
(Name): [Read-Write]parent_name
(Name): [Read-Only]type
(RigBoneType): [Read-Only] the source of the bone to differentiate procedurally generated, imported etc
- property initial_transform: Transform¶
[Read-Only] Initial global transform that is saved in this rig
- Type:
- property type: RigBoneType¶
[Read-Only] the source of the bone to differentiate procedurally generated, imported etc
- Type: