unreal.RigAndConnectionRule¶
- class unreal.RigAndConnectionRule(child_rules: None = [])¶
Bases:
RigConnectionRuleRig and Connection Rule
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigConnectionRules.h
Editor Properties: (see get_editor_property/set_editor_property)
child_rules(Array[RigConnectionRuleStash]): [Read-Write]