unreal.RichTextBlockImageDecorator
¶
- class unreal.RichTextBlockImageDecorator(outer=None, name='None')¶
Bases:
unreal.RichTextBlockDecorator
Allows you to setup an image decorator that can be configured to map certain keys to certain images. We recommend you subclass this as a blueprint to configure the instance.
Understands the format <img id=”NameOfBrushInTable”></>
C++ Source:
Module: UMG
File: RichTextBlockImageDecorator.h
Editor Properties: (see get_editor_property/set_editor_property)
image_set
(DataTable): [Read-Write] Image Set