unreal.RichCurveKey¶
- class unreal.RichCurveKey(interp_mode: RichCurveInterpMode = Ellipsis, tangent_mode: RichCurveTangentMode = Ellipsis, tangent_weight_mode: RichCurveTangentWeightMode = Ellipsis, time: float = 0.0, value: float = 0.0)¶
Bases:
StructBaseOne key in a rich, editable float curve
C++ Source:
Module: Engine
File: RichCurve.h
Editor Properties: (see get_editor_property/set_editor_property)
interp_mode(RichCurveInterpMode): [Read-Write] Interpolation mode between this key and the nexttangent_mode(RichCurveTangentMode): [Read-Write] Mode for tangents at this keytangent_weight_mode(RichCurveTangentWeightMode): [Read-Write] If either tangent at this key is ‘weighted’time(float): [Read-Write] Time at this keyvalue(float): [Read-Write] Value at this key
- property interp_mode: RichCurveInterpMode¶
[Read-Write] Interpolation mode between this key and the next
- Type:
- property tangent_mode: RichCurveTangentMode¶
[Read-Write] Mode for tangents at this key
- Type:
- property tangent_weight_mode: RichCurveTangentWeightMode¶
[Read-Write] If either tangent at this key is ‘weighted’
- Type: