unreal.RichCurveKey

class unreal.RichCurveKey(interp_mode: RichCurveInterpMode = Ellipsis, tangent_mode: RichCurveTangentMode = Ellipsis, tangent_weight_mode: RichCurveTangentWeightMode = Ellipsis, time: float = 0.0, value: float = 0.0)

Bases: StructBase

One key in a rich, editable float curve

C++ Source:

  • Module: Engine

  • File: RichCurve.h

Editor Properties: (see get_editor_property/set_editor_property)

  • interp_mode (RichCurveInterpMode): [Read-Write] Interpolation mode between this key and the next

  • tangent_mode (RichCurveTangentMode): [Read-Write] Mode for tangents at this key

  • tangent_weight_mode (RichCurveTangentWeightMode): [Read-Write] If either tangent at this key is ‘weighted’

  • time (float): [Read-Write] Time at this key

  • value (float): [Read-Write] Value at this key

property interp_mode: RichCurveInterpMode

[Read-Write] Interpolation mode between this key and the next

Type:

(RichCurveInterpMode)

property tangent_mode: RichCurveTangentMode

[Read-Write] Mode for tangents at this key

Type:

(RichCurveTangentMode)

property tangent_weight_mode: RichCurveTangentWeightMode

[Read-Write] If either tangent at this key is ‘weighted’

Type:

(RichCurveTangentWeightMode)

property time: float

[Read-Write] Time at this key

Type:

(float)

property value: float

[Read-Write] Value at this key

Type:

(float)