unreal.RetargetOpProfile

class unreal.RetargetOpProfile(op_to_apply_settings_to: Name = 'None', settings_to_apply: InstancedStruct = [])

Bases: StructBase

Retarget Op Profile

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRetargetProfile.h

Editor Properties: (see get_editor_property/set_editor_property)

  • op_to_apply_settings_to (Name): [Read-Write] The name of the op these settings should be applied to. If left at None, will apply to all ops that use the type of settings stored in ‘SettingsToApply’

  • settings_to_apply (InstancedStruct): [Read-Write] The settings to override for a specific op in the retargeter’s op stack. NOTE: all settings stored here will be applied to the op. However, at runtime each op independently determines which settings are safe to be applied without requiring reinitialization.

property op_to_apply_settings_to: Name

[Read-Write] The name of the op these settings should be applied to. If left at None, will apply to all ops that use the type of settings stored in ‘SettingsToApply’

Type:

(Name)

property settings_to_apply: InstancedStruct

[Read-Write] The settings to override for a specific op in the retargeter’s op stack. NOTE: all settings stored here will be applied to the op. However, at runtime each op independently determines which settings are safe to be applied without requiring reinitialization.

Type:

(InstancedStruct)