unreal.RetargetOpProfile¶
- class unreal.RetargetOpProfile(op_to_apply_settings_to: Name = 'None', settings_to_apply: InstancedStruct = [])¶
Bases:
StructBaseRetarget Op Profile
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRetargetProfile.h
Editor Properties: (see get_editor_property/set_editor_property)
op_to_apply_settings_to(Name): [Read-Write] The name of the op these settings should be applied to. If left at None, will apply to all ops that use the type of settings stored in ‘SettingsToApply’settings_to_apply(InstancedStruct): [Read-Write] The settings to override for a specific op in the retargeter’s op stack. NOTE: all settings stored here will be applied to the op. However, at runtime each op independently determines which settings are safe to be applied without requiring reinitialization.
- property op_to_apply_settings_to: Name¶
[Read-Write] The name of the op these settings should be applied to. If left at None, will apply to all ops that use the type of settings stored in ‘SettingsToApply’
- Type:
(Name)
- property settings_to_apply: InstancedStruct¶
[Read-Write] The settings to override for a specific op in the retargeter’s op stack. NOTE: all settings stored here will be applied to the op. However, at runtime each op independently determines which settings are safe to be applied without requiring reinitialization.
- Type: