unreal.ResponseChannel
¶
- class unreal.ResponseChannel¶
Bases:
unreal.StructBase
Describes response for a single collision response channel
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
channel
(Name): [Read-Write] This should match DisplayName of ECollisionChannelMeta data of custom channels can be used as well
response
(CollisionResponseType): [Read-Write] Describes how the channel behaves