unreal.ResonanceRenderMode

class unreal.ResonanceRenderMode

Bases: unreal.EnumBase

EResonance Render Mode

C++ Source:

  • Plugin: ResonanceAudio

  • Module: ResonanceAudio

  • File: ResonanceAudioAmbisonicsSettings.h

BINAURAL_HIGH_QUALITY

HRTF-based rendering using Third Order Ambisonics, over a virtual array of 26 loudspeakers arranged in a Lebedev grid: https:goo.gl/DX1wh3.

Type

3

BINAURAL_LOW_QUALITY

HRTF-based rendering using First Order Ambisonics, over a virtual array of 8 loudspeakers arranged in a cube configuration around the listener’s head.

Type

1

BINAURAL_MEDIUM_QUALITY

HRTF-based rendering using Second Order Ambisonics, over a virtual array of 12 loudspeakers arranged in a dodecahedral configuration (using faces of the dodecahedron).

Type

2

ROOM_EFFECTS_ONLY

Room effects only rendering. This disables HRTF-based rendering and direct (dry) output of a sound object. Note that this rendering mode should not be used for general-purpose sound object spatialization, as it will only render the corresponding room effects of given sound objects without the direct spatialization.

Type

4

STEREO_PANNING

Stereo panning, i.e., this disables HRTF-based rendering.

Type

0