unreal.ResonanceRenderMode
¶
- class unreal.ResonanceRenderMode¶
Bases:
unreal.EnumBase
EResonance Render Mode
C++ Source:
Plugin: ResonanceAudio
Module: ResonanceAudio
File: ResonanceAudioAmbisonicsSettings.h
- BINAURAL_HIGH_QUALITY¶
HRTF-based rendering using Third Order Ambisonics, over a virtual array of 26 loudspeakers arranged in a Lebedev grid: https:goo.gl/DX1wh3.
- Type
3
- BINAURAL_LOW_QUALITY¶
HRTF-based rendering using First Order Ambisonics, over a virtual array of 8 loudspeakers arranged in a cube configuration around the listener’s head.
- Type
1
- BINAURAL_MEDIUM_QUALITY¶
HRTF-based rendering using Second Order Ambisonics, over a virtual array of 12 loudspeakers arranged in a dodecahedral configuration (using faces of the dodecahedron).
- Type
2
- ROOM_EFFECTS_ONLY¶
Room effects only rendering. This disables HRTF-based rendering and direct (dry) output of a sound object. Note that this rendering mode should not be used for general-purpose sound object spatialization, as it will only render the corresponding room effects of given sound objects without the direct spatialization.
- Type
4
- STEREO_PANNING¶
Stereo panning, i.e., this disables HRTF-based rendering.
- Type
0