unreal.ResonanceAudioSpatializationSourceSettings
¶
- class unreal.ResonanceAudioSpatializationSourceSettings(outer=None, name='None')¶
Bases:
unreal.SpatializationPluginSourceSettingsBase
Resonance Audio Spatialization Source Settings
C++ Source:
Plugin: ResonanceAudio
Module: ResonanceAudio
File: ResonanceAudioSpatializationSourceSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
max_distance
(float): [Read-Write] Maximum distance to apply the chosen attenuation method ((default = 50000.0 cm)min_distance
(float): [Read-Write] Minimum distance to apply the chosen attenuation method (default = 100.0 cm)pattern
(float): [Read-Write] Directivity pattern: 0.0 (omnidirectional), 0.5 (cardioid), 1.0 (figure-of-8)rolloff
(RaDistanceRolloffModel): [Read-Write] Roll-off model to use for sound source distance attenuation. Select ‘None’ (default) to use Unreal attenuation settingsscale
(float): [Read-Write] Scale (for directivity pattern visualization only).sharpness
(float): [Read-Write] Sharpness of the directivity pattern. Higher values result in a narrower sound emission beamspatialization_method
(RaSpatializationMethod): [Read-Write] Spatialization method to use for sound object(s). NOTE: Has no effect if ‘Stereo Panning’ global quality mode is selected for the projectspread
(float): [Read-Write] Spread (width) of the sound source (in degrees). Note: spread control is not available if ‘Stereo Panning’ global quality mode is enabled for the project and / or ‘Stereo Panning’ spatialization mode is enabled for the sound sourcetoggle_visualization
(bool): [Read-Write] Whether to visualize directivity pattern in the viewport.