unreal.ResonanceAudioReverbPluginSettings
¶
- class unreal.ResonanceAudioReverbPluginSettings(enable_room_effects: bool = False, room_position: Vector = Ellipsis, room_rotation: Quat = Ellipsis, room_dimensions: Vector = Ellipsis, left_wall_material: RaMaterialName = Ellipsis, right_wall_material: RaMaterialName = Ellipsis, floor_material: RaMaterialName = Ellipsis, ceiling_material: RaMaterialName = Ellipsis, front_wall_material: RaMaterialName = Ellipsis, back_wall_material: RaMaterialName = Ellipsis, reflection_scalar: float = 0.0, reverb_gain: float = 0.0, reverb_time_modifier: float = 0.0, reverb_brightness: float = 0.0)¶
Bases:
StructBase
Resonance Audio Reverb Plugin Settings
C++ Source:
Plugin: ResonanceAudio
Module: ResonanceAudio
File: ResonanceAudioReverb.h
Editor Properties: (see get_editor_property/set_editor_property)
back_wall_material
(RaMaterialName): [Read-Write] Back Wall Material: Back wall acoustic materialceiling_material
(RaMaterialName): [Read-Write] Ceiling Material: Ceiling acoustic materialenable_room_effects
(bool): [Read-Write] Enable Room Effects: Whether Resonance Audio room effects are enabledfloor_material
(RaMaterialName): [Read-Write] Floor Material: Floor acoustic materialfront_wall_material
(RaMaterialName): [Read-Write] Front Wall Material: Front wall acoustic materialget_transform_from_audio_volume
(bool): [Read-Write] Get Transform from Audio Volume: Whether the room transform should be taken from the Audio Volume this preset is attached to. If not used with the Audio Volume, last saved values will be used.left_wall_material
(RaMaterialName): [Read-Write] Left Wall Material: Left wall acoustic materialreflection_scalar
(float): [Read-Write] Reflection Scalar: Early reflections gain multiplier. Default: 1.0reverb_brightness
(float): [Read-Write] Reverb Brightness: Reverb brightness modifier. Default: 0.0reverb_gain
(float): [Read-Write] Reverb Gain: Reverb gain multiplier. Default: 1.0reverb_time_modifier
(float): [Read-Write] Reverb Time Modifier: Reverb time modifier. Default: 1.0right_wall_material
(RaMaterialName): [Read-Write] Right Wall Material: Right wall acoustic materialroom_dimensions
(Vector): [Read-Write] Room Dimensions: Room dimensions in 3D spaceroom_position
(Vector): [Read-Write] Room Position: Room position in 3D spaceroom_rotation
(Quat): [Read-Write] Room Rotation: Room rotation in 3D space
- property back_wall_material: RaMaterialName¶
[Read-Write] Back Wall Material: Back wall acoustic material
- Type:
- property ceiling_material: RaMaterialName¶
[Read-Write] Ceiling Material: Ceiling acoustic material
- Type:
- property enable_room_effects: bool¶
[Read-Write] Enable Room Effects: Whether Resonance Audio room effects are enabled
- Type:
(bool)
- property floor_material: RaMaterialName¶
[Read-Write] Floor Material: Floor acoustic material
- Type:
- property front_wall_material: RaMaterialName¶
[Read-Write] Front Wall Material: Front wall acoustic material
- Type:
- property left_wall_material: RaMaterialName¶
[Read-Write] Left Wall Material: Left wall acoustic material
- Type:
- property reflection_scalar: float¶
[Read-Write] Reflection Scalar: Early reflections gain multiplier. Default: 1.0
- Type:
(float)
- property reverb_brightness: float¶
[Read-Write] Reverb Brightness: Reverb brightness modifier. Default: 0.0
- Type:
(float)
- property reverb_gain: float¶
[Read-Write] Reverb Gain: Reverb gain multiplier. Default: 1.0
- Type:
(float)
- property reverb_time_modifier: float¶
[Read-Write] Reverb Time Modifier: Reverb time modifier. Default: 1.0
- Type:
(float)
- property right_wall_material: RaMaterialName¶
[Read-Write] Right Wall Material: Right wall acoustic material
- Type:
- property room_dimensions: Vector¶
[Read-Write] Room Dimensions: Room dimensions in 3D space
- Type:
(Vector)