unreal.ResonanceAudioReverbPluginPreset

class unreal.ResonanceAudioReverbPluginPreset(outer=None, name='None')

Bases: unreal.SoundEffectSubmixPreset

Resonance Audio Reverb Plugin Preset

C++ Source:

  • Plugin: ResonanceAudio

  • Module: ResonanceAudio

  • File: ResonanceAudioReverb.h

Editor Properties: (see get_editor_property/set_editor_property)

  • settings (ResonanceAudioReverbPluginSettings): [Read-Write] Settings

set_enable_room_effects(enable_room_effects)None

Enables/disables Resonance Audio room effects

Parameters

enable_room_effects (bool) –

set_reflection_scalar(reflection_scalar)None

Sets early reflections gain multiplier

Parameters

reflection_scalar (float) –

set_reverb_brightness(reverb_brightness)None

Increases high frequency reverberation times when positive, decreases when negative. Has no effect when set to 0.0

Parameters

reverb_brightness (float) –

set_reverb_gain(reverb_gain)None

Sets reverb gain multiplier

Parameters

reverb_gain (float) –

set_reverb_time_modifier(reverb_time_modifier)None

Adjusts the reverberation time across all frequency bands by multiplying the computed values by this factor. Has no effect when set to 1.0

Parameters

reverb_time_modifier (float) –

set_room_dimensions(dimensions)None

Sets room dimensions in 3D space

Parameters

dimensions (Vector) –

set_room_materials(materials)None

Sets Resonance Audio room’s acoustic materials

Parameters

materials (Array(RaMaterialName)) –

set_room_position(position)None

Sets room position in 3D space

Parameters

position (Vector) –

set_room_rotation(rotation)None

Sets room rotation in 3D space

Parameters

rotation (Quat) –