unreal.ResonanceAudioReverbPluginPreset
¶
- class unreal.ResonanceAudioReverbPluginPreset(outer=None, name='None')¶
Bases:
unreal.SoundEffectSubmixPreset
Resonance Audio Reverb Plugin Preset
C++ Source:
Plugin: ResonanceAudio
Module: ResonanceAudio
File: ResonanceAudioReverb.h
Editor Properties: (see get_editor_property/set_editor_property)
settings
(ResonanceAudioReverbPluginSettings): [Read-Write] Settings
- set_enable_room_effects(enable_room_effects) → None¶
Enables/disables Resonance Audio room effects
- Parameters
enable_room_effects (bool) –
- set_reflection_scalar(reflection_scalar) → None¶
Sets early reflections gain multiplier
- Parameters
reflection_scalar (float) –
- set_reverb_brightness(reverb_brightness) → None¶
Increases high frequency reverberation times when positive, decreases when negative. Has no effect when set to 0.0
- Parameters
reverb_brightness (float) –
- set_reverb_time_modifier(reverb_time_modifier) → None¶
Adjusts the reverberation time across all frequency bands by multiplying the computed values by this factor. Has no effect when set to 1.0
- Parameters
reverb_time_modifier (float) –
- set_room_dimensions(dimensions) → None¶
Sets room dimensions in 3D space
- Parameters
dimensions (Vector) –
- set_room_materials(materials) → None¶
Sets Resonance Audio room’s acoustic materials
- Parameters
materials (Array(RaMaterialName)) –