unreal.ReplaySubsystem¶
- class unreal.ReplaySubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GameInstanceSubsystemReplay Subsystem
C++ Source:
Module: Engine
File: ReplaySubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
load_default_map_on_stop(bool): [Read-Write] Whether to reload the default map when StopReplay is called.
- get_active_replay_name() str¶
Get current recording/playing replay name
- Returns:
FString Name of relpay (session id, file name, etc)
- Return type:
- get_replay_current_time() float¶
Get current recording/playing replay time
- Returns:
float Current recording/playback time in seconds
- Return type: