unreal.ReparentSubobjectParams
¶
- class unreal.ReparentSubobjectParams(new_parent_handle: SubobjectDataHandle = [], blueprint_context: Blueprint = Ellipsis, actor_preview_context: Actor = Ellipsis)¶
Bases:
StructBase
Options for reparenting subobjects
C++ Source:
Module: SubobjectDataInterface
File: SubobjectDataSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_preview_context
(Actor): [Read-Write] The preview actor context to be used if in a blueprint context. This must have a value if BlueprintContext is needed.blueprint_context
(Blueprint): [Read-Write] Pointer to the blueprint context that this subobject is in. If this is null, it is assumed that this subobject is being added to an instance.new_parent_handle
(SubobjectDataHandle): [Read-Write] The handle of the subobject to reparent to.
- property actor_preview_context: Actor¶
[Read-Write] The preview actor context to be used if in a blueprint context. This must have a value if BlueprintContext is needed.
- Type:
(Actor)
- property blueprint_context: Blueprint¶
[Read-Write] Pointer to the blueprint context that this subobject is in. If this is null, it is assumed that this subobject is being added to an instance.
- Type:
- property new_parent_handle: SubobjectDataHandle¶
[Read-Write] The handle of the subobject to reparent to.
- Type: