unreal.RepMovement
¶
- class unreal.RepMovement¶
Bases:
StructBase
Replicated movement data of our RootComponent. Struct used for efficient replication as velocity and location are generally replicated together (this saves a repindex) and velocity.Z is commonly zero (most position replications are for walking pawns).
C++ Source:
Module: Engine
File: ReplicatedState.h
Editor Properties: (see get_editor_property/set_editor_property)
location_quantization_level
(VectorQuantization): [Read-Write] Location Quantization Level: Allows tuning the compression level for the replicated location vector. You should only need to change this from the default if you see visual artifacts.rotation_quantization_level
(RotatorQuantization): [Read-Write] Rotation Quantization Level: Allows tuning the compression level for replicated rotation. You should only need to change this from the default if you see visual artifacts.velocity_quantization_level
(VectorQuantization): [Read-Write] Velocity Quantization Level: Allows tuning the compression level for the replicated velocity vectors. You should only need to change this from the default if you see visual artifacts.