unreal.RenderTargetMediaOutput

class unreal.RenderTargetMediaOutput(outer: Object | None = None, name: Name | str = 'None')

Bases: MediaOutput

Captures Media to a Render Target. This can be useful to make a texture available from a source that has a Media output interface.

C++ Source:

  • Plugin: MediaIOFramework

  • Module: MediaIOCore

  • File: RenderTargetMediaOutput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • invert_alpha (bool): [Read-Write] Invert the alpha channel

  • number_of_texture_buffers (int32): [Read-Write] Number of texture used to transfer the texture from the GPU to the system memory. A smaller number is most likely to block the GPU (wait for the transfer to complete). A bigger number is most likely to increase latency. note: Some Capture are not are executed on the GPU. If it’s the case then no buffer will be needed and no buffer will be created.

  • render_target (TextureRenderTarget2D): [Read-Write] Specify the render target to be capturing to.

property invert_alpha: bool

[Read-Write] Invert the alpha channel

Type:

(bool)

property render_target: TextureRenderTarget2D

[Read-Write] Specify the render target to be capturing to.

Type:

(TextureRenderTarget2D)