unreal.RenderTargetCompositingOutput
¶
- class unreal.RenderTargetCompositingOutput(outer=None, name='None')¶
Bases:
unreal.CompositingElementOutput
Render Target Compositing Output
C++ Source:
Plugin: Composure
Module: Composure
File: CompositingElementOutputs.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] Enabledpass_name
(Name): [Read-Write] Pass Namerender_target
(TextureRenderTarget2D): [Read-Write] Render Target
- property render_target¶
[Read-Write] Render Target
- Type