unreal.RenderGridRemoteControlPropertyData
¶
- class unreal.RenderGridRemoteControlPropertyData¶
Bases:
StructBase
This struct contains the data for a certain remote control property.
It’s currently simply a wrapper around a byte array. This struct is needed so that that byte array can be used in another UPROPERTY container (TMap, TArray, etc).
C++ Source:
Plugin: RenderGrid
Module: RenderGrid
File: RenderGrid.h