unreal.RenderGridBlueprint¶
- class unreal.RenderGridBlueprint(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EditorUtilityBlueprintA UBlueprint child class for the RenderGrid modules.
Required in order for a RenderGrid to be able to have a blueprint graph.
C++ Source:
Plugin: RenderGrid
Module: RenderGridDeveloper
File: RenderGridBlueprint.h
Editor Properties: (see get_editor_property/set_editor_property)
blueprint_category(str): [Read-Write] The category of the Blueprint, used to organize this Blueprint class when displayed in palette windowsblueprint_description(str): [Read-Write] Shows up in the content browser tooltip when the blueprint is hoveredblueprint_display_name(str): [Read-Write] Overrides the BP’s display name in the editor UIblueprint_namespace(str): [Read-Write] The namespace of this blueprint (if set, the Blueprint will be treated differently for the context menu)compile_mode(BlueprintCompileMode): [Read-Write] The mode that will be used when compiling this class.deprecate(bool): [Read-Write] Deprecates the Blueprint, marking the generated class with the CLASS_Deprecated flaggenerate_abstract_class(bool): [Read-Write] Whether or not this blueprint’s class is a abstract class or not. Should set CLASS_Abstract in the KismetCompiler.generate_const_class(bool): [Read-Write] Whether or not this blueprint’s class is a const class or not. Should set CLASS_Const in the KismetCompiler.hide_categories(Array[str]): [Read-Write] Additional HideCategories. These are added to HideCategories from parent.run_construction_script_in_sequencer(bool): [Read-Write] whether or not you want to continuously rerun the construction script for an actor in sequencerrun_construction_script_on_drag(bool): [Read-Write] whether or not you want to continuously rerun the construction script for an actor as you drag it in the editor, or only when the drag operation is completeshould_cook_property_guids_value(ShouldCookBlueprintPropertyGuids): [Read-Write] Whether to include the property GUIDs for the generated class in a cooked build. note: This option may slightly increase memory usage in a cooked build, but can avoid needing to add CoreRedirect data for Blueprint classes stored within SaveGame archives.thumbnail_info(ThumbnailInfo): [Read-Only] Information for thumbnail rendering
- get_render_grid() RenderGrid¶
Returns the RenderGrid reference that this RenderGrid asset contains. This is simply the data representation of the render grid, meaning that it won’t contain a blueprint graph or any user code.
- Return type:
- get_render_grid_class_default_object() RenderGrid¶
Returns the RenderGrid reference that this RenderGrid asset contains. This will be the default object of the subclass of the blueprint class, meaning it will contain a blueprint graph.
- Return type:
- get_render_grid_with_blueprint_graph() RenderGrid¶
Returns the RenderGrid reference that this RenderGrid asset contains. This will be the subclass of the blueprint class, meaning it will contain a blueprint graph.
- Return type: