unreal.RemoteSessionMediaOutput
¶
- class unreal.RemoteSessionMediaOutput(outer=None, name='None')¶
Bases:
unreal.MediaOutput
Remote Session Media Output
C++ Source:
Plugin: RemoteSession
Module: RemoteSession
File: RemoteSessionMediaOutput.h
Editor Properties: (see get_editor_property/set_editor_property)
number_of_texture_buffers
(int32): [Read-Write] Number of texture used to transfer the texture from the GPU to the system memory. A smaller number is most likely to block the GPU (wait for the transfer to complete). A bigger number is most likely to increase latency. note: Some Capture are not are executed on the GPU. If it’s the case then no buffer will be needed and no buffer will be created.