unreal.RemoteSessionMediaOutput

class unreal.RemoteSessionMediaOutput(outer=None, name='None')

Bases: unreal.MediaOutput

Remote Session Media Output

C++ Source:

  • Plugin: RemoteSession

  • Module: RemoteSession

  • File: RemoteSessionMediaOutput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • number_of_texture_buffers (int32): [Read-Write] Number of texture used to transfer the texture from the GPU to the system memory. A smaller number is most likely to block the GPU (wait for the transfer to complete). A bigger number is most likely to increase latency. note: Some Capture are not are executed on the GPU. If it’s the case then no buffer will be needed and no buffer will be created.