unreal.RemoteControlPreset¶
- class unreal.RemoteControlPreset(outer=None, name='None')¶
Bases:
unreal.ObjectHolds targets that contain exposed functions and properties.
C++ Source:
Plugin: RemoteControl
Module: RemoteControl
File: RemoteControlPreset.h
Editor Properties: (see get_editor_property/set_editor_property)
bindings(Array(RemoteControlBinding)): [Read-Write] This preset’s list of objects that are exposed or that have exposed fields.