unreal.RemoteControlInstanceMaterial
¶
- class unreal.RemoteControlInstanceMaterial(owner: RemoteControlPreset = Ellipsis, label: Name = 'None', id: Guid = [], field_type: ExposedFieldType = Ellipsis, field_name: Name = 'None')¶
Bases:
RemoteControlProperty
Represents a material instance property that has been exposed to remote control.
C++ Source:
Plugin: RemoteControl
Module: RemoteControl
File: RemoteControlInstanceMaterial.h
Editor Properties: (see get_editor_property/set_editor_property)
field_name
(Name): [Read-Only] The exposed field’s name.field_type
(ExposedFieldType): [Read-Only] The field’s type.id
(Guid): [Read-Only] Unique identifier for this entitylabel
(Name): [Read-Only] This exposed entity’s alias.owner
(RemoteControlPreset): [Read-Write] The preset that owns this entity.