unreal.RemoteControlInstanceMaterial¶
- class unreal.RemoteControlInstanceMaterial(owner=None, label='None', id=[], field_type=ExposedFieldType.INVALID, field_name='None')¶
Bases:
unreal.RemoteControlPropertyRepresents a material instance property that has been exposed to remote control.
C++ Source:
Plugin: RemoteControl
Module: RemoteControl
File: RemoteControlInstanceMaterial.h
Editor Properties: (see get_editor_property/set_editor_property)
field_name(Name): [Read-Only] Field Name: The exposed field’s name.field_type(ExposedFieldType): [Read-Only] Field Type: The field’s type.id(Guid): [Read-Only] Id: Unique identifier for this entitylabel(Name): [Read-Only] Label: This exposed entity’s alias.owner(RemoteControlPreset): [Read-Write] Owner: The preset that owns this entity.