unreal.RemoteControlFunctionLibrary
¶
- class unreal.RemoteControlFunctionLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Remote Control Function Library
C++ Source:
Plugin: RemoteControl
Module: RemoteControl
File: RemoteControlFunctionLibrary.h
- classmethod expose_actor(preset, actor, args) → bool¶
Expose an actor in a remote control preset.
- Parameters
preset (RemoteControlPreset) – the preset to expose the property in.
actor (Actor) – the actor to expose.
args (RemoteControlOptionalExposeArgs) – optional arguments.
- Returns
Whether the operation was successful.
- Return type
- classmethod expose_function(preset, source_object, function, args) → bool¶
Expose a function in a remote control preset.
- Parameters
preset (RemoteControlPreset) – the preset to expose the property in.
source_object (Object) – the object that contains the property to expose.
function (str) – the name of the function to expose.
args (RemoteControlOptionalExposeArgs) – optional arguments.
- Returns
Whether the operation was successful.
- Return type
- classmethod expose_property(preset, source_object, property_, args) → bool¶
Expose a property in a remote control preset.
- Parameters
preset (RemoteControlPreset) – the preset to expose the property in.
source_object (Object) – the object that contains the property to expose.
property (str) – the name or path of the property to expose.
args (RemoteControlOptionalExposeArgs) – optional arguments.
- Returns
Whether the operation was successful.
- Return type