unreal.RemoteControlFunction¶
- class unreal.RemoteControlFunction(owner: RemoteControlPreset = Ellipsis, label: Name = 'None', id: Guid = [], field_type: ExposedFieldType = Ellipsis, field_name: Name = 'None')¶
Bases:
RemoteControlFieldRepresents a function exposed to remote control.
C++ Source:
Plugin: RemoteControl
Module: RemoteControl
File: RemoteControlField.h
Editor Properties: (see get_editor_property/set_editor_property)
field_name(Name): [Read-Only] The exposed field’s name.field_type(ExposedFieldType): [Read-Only] The field’s type.id(Guid): [Read-Only] Unique identifier for this entitylabel(Name): [Read-Only] This exposed entity’s alias.owner(RemoteControlPreset): [Read-Write] The preset that owns this entity.