unreal.RemoteControlField
¶
- class unreal.RemoteControlField(owner=None, label='None', id=[], field_type=ExposedFieldType.INVALID, field_name='None')¶
Bases:
unreal.RemoteControlEntity
Represents a property or function that has been exposed to remote control.
C++ Source:
Plugin: RemoteControl
Module: RemoteControl
File: RemoteControlField.h
Editor Properties: (see get_editor_property/set_editor_property)
field_name
(Name): [Read-Only] The exposed field’s name.field_type
(ExposedFieldType): [Read-Only] The field’s type.id
(Guid): [Read-Only] Unique identifier for this entitylabel
(Name): [Read-Only] This exposed entity’s alias.owner
(RemoteControlPreset): [Read-Write] The preset that owns this entity.
- property field_type¶
[Read-Only] The field’s type.
- Type