unreal.RemoteControlEntity
¶
- class unreal.RemoteControlEntity(owner=None, label='None', id=[])¶
Bases:
unreal.StructBase
Base class for exposed objects, properties, functions etc…
C++ Source:
Plugin: RemoteControl
Module: RemoteControl
File: RemoteControlEntity.h
Editor Properties: (see get_editor_property/set_editor_property)
id
(Guid): [Read-Only] Unique identifier for this entitylabel
(Name): [Read-Only] This exposed entity’s alias.owner
(RemoteControlPreset): [Read-Write] The preset that owns this entity.
- property owner¶
[Read-Only] The preset that owns this entity.
- Type