unreal.RemoteControlBinding
¶
- class unreal.RemoteControlBinding(outer=None, name='None')¶
Bases:
unreal.Object
Acts as a bridge between an exposed property/function and an object to act on.
C++ Source:
Plugin: RemoteControl
Module: RemoteControl
File: RemoteControlBinding.h
Editor Properties: (see get_editor_property/set_editor_property)
name
(str): [Read-Write] The name of this binding. Defaults to the bound object’s name.