unreal.RemoteControlActor
¶
- class unreal.RemoteControlActor(owner=None, label='None', id=[], path=[''])¶
Bases:
unreal.RemoteControlEntity
Represents an actor exposed in the panel.
C++ Source:
Plugin: RemoteControl
Module: RemoteControl
File: RemoteControlActor.h
Editor Properties: (see get_editor_property/set_editor_property)
id
(Guid): [Read-Only] Unique identifier for this entitylabel
(Name): [Read-Only] This exposed entity’s alias.owner
(RemoteControlPreset): [Read-Write] The preset that owns this entity.path
(SoftObjectPath): [Read-Write] Path to the exposed object.
- property path¶
[Read-Only] Path to the exposed object.
- Type