unreal.RelativeBodySourceData¶
- class unreal.RelativeBodySourceData(body_indices_parent_body_indices: None = [], body_indices_to_ignore: None = [], is_domain_body: None = [], source_v_locations: None = [], body_indices_to_source_bone_indices: None = [], source_bone_indices_to_body_indices: None = [])¶
Bases:
StructBaseRelative Body Source Data
C++ Source:
Plugin: RelativeIKOp
Module: RelativeBodyAnimUtils
File: RelativeBodyAnimModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
body_indices_parent_body_indices(Array[int32]): [Read-Write] The names of either controls of body modifiers (depending on context)body_indices_to_ignore(Array[bool]): [Read-Write]body_indices_to_source_bone_indices(Array[int32]): [Read-Write]is_domain_body(Array[bool]): [Read-Write]source_bone_indices_to_body_indices(Array[int32]): [Read-Write]source_v_locations(Array[Vector3f]): [Read-Write]