unreal.RelativeBodySourceData

class unreal.RelativeBodySourceData(body_indices_parent_body_indices: None = [], body_indices_to_ignore: None = [], is_domain_body: None = [], source_v_locations: None = [], body_indices_to_source_bone_indices: None = [], source_bone_indices_to_body_indices: None = [])

Bases: StructBase

Relative Body Source Data

C++ Source:

  • Plugin: RelativeIKOp

  • Module: RelativeBodyAnimUtils

  • File: RelativeBodyAnimModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • body_indices_parent_body_indices (Array[int32]): [Read-Write] The names of either controls of body modifiers (depending on context)

  • body_indices_to_ignore (Array[bool]): [Read-Write]

  • body_indices_to_source_bone_indices (Array[int32]): [Read-Write]

  • is_domain_body (Array[bool]): [Read-Write]

  • source_bone_indices_to_body_indices (Array[int32]): [Read-Write]

  • source_v_locations (Array[Vector3f]): [Read-Write]

property body_indices_parent_body_indices: None

[Read-Write] The names of either controls of body modifiers (depending on context)

Type:

(Array[int32])

property body_indices_to_ignore: None

[Read-Write]

Type:

(Array[bool])

property body_indices_to_source_bone_indices: None

[Read-Write]

Type:

(Array[int32])

property is_domain_body: None

[Read-Write]

Type:

(Array[bool])

property source_bone_indices_to_body_indices: None

[Read-Write]

Type:

(Array[int32])

property source_v_locations: None

[Read-Write]

Type:

(Array[Vector3f])