unreal.RelativeBodyPerFrameAnimNotify

class unreal.RelativeBodyPerFrameAnimNotify(outer: Object | None = None, name: Name | str = 'None')

Bases: RelativeBodyAnimNotifyBase

Per frame body relationships notify (generates a very large amount of data)

C++ Source:

  • Plugin: RelativeIKOp

  • Module: RelativeBodyAnimInfo

  • File: RelativeBodyAnimNotifies.h

Editor Properties: (see get_editor_property/set_editor_property)

  • body1 (Name): [Read-Only]

  • body2 (Name): [Read-Only]

  • is_parent_dominates (bool): [Read-Only]

  • loc1 (Vector3f): [Read-Only]

  • loc2 (Vector3f): [Read-Only]

  • notify_color (Color): [Read-Write] Color of Notify in editor

  • should_fire_in_editor (bool): [Read-Write] Whether this notify instance should fire in animation editors

  • skeletal_mesh_asset (SkeletalMesh): [Read-Only]

on_relative_body_anim_notify(mesh_comp, animation, skeletal_mesh, body1, body2, loc1, loc2, is_parent_dominates) None

OnRelativeBodyAnimNotify interface for contact pair info

Parameters:
  • mesh_comp (SkeletalMeshComponent)

  • animation (AnimSequenceBase)

  • skeletal_mesh (SkeletalMesh) – The source SkeletalMesh contains the PhysicsAsset information

  • body1 (Name) – The domain body of this contact pair

  • body2 (Name) – The contact body of this contact pair

  • loc1 (Vector3f) – The local reference position of contact point in the domain body

  • loc2 (Vector3f) – The local reference position of contact point in the contact body

  • is_parent_dominates (bool)