unreal.RelativeBodyPerFrameAnimNotify¶
- class unreal.RelativeBodyPerFrameAnimNotify(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RelativeBodyAnimNotifyBasePer frame body relationships notify (generates a very large amount of data)
C++ Source:
Plugin: RelativeIKOp
Module: RelativeBodyAnimInfo
File: RelativeBodyAnimNotifies.h
Editor Properties: (see get_editor_property/set_editor_property)
body1(Name): [Read-Only]body2(Name): [Read-Only]is_parent_dominates(bool): [Read-Only]loc1(Vector3f): [Read-Only]loc2(Vector3f): [Read-Only]notify_color(Color): [Read-Write] Color of Notify in editorshould_fire_in_editor(bool): [Read-Write] Whether this notify instance should fire in animation editorsskeletal_mesh_asset(SkeletalMesh): [Read-Only]
- on_relative_body_anim_notify(mesh_comp, animation, skeletal_mesh, body1, body2, loc1, loc2, is_parent_dominates) None¶
OnRelativeBodyAnimNotify interface for contact pair info
- Parameters:
mesh_comp (SkeletalMeshComponent)
animation (AnimSequenceBase)
skeletal_mesh (SkeletalMesh) – The source SkeletalMesh contains the PhysicsAsset information
body1 (Name) – The domain body of this contact pair
body2 (Name) – The contact body of this contact pair
loc1 (Vector3f) – The local reference position of contact point in the domain body
loc2 (Vector3f) – The local reference position of contact point in the contact body
is_parent_dominates (bool)