unreal.RejoinStatus
¶
- class unreal.RejoinStatus¶
Bases:
unreal.EnumBase
Possible states that a rejoin check can be in at any given time
C++ Source:
Plugin: OnlineFramework
Module: Rejoin
File: RejoinCheck.h
- NEEDS_RECHECK¶
We need to recheck the state before allowing any further progress through the UI (e.g right after login or right after leaving a match without it ending normally).
- Type
3
- NO_MATCH_TO_REJOIN¶
There is no match to rejoin. The user is already in a match or there is no match in progress for the user.
- Type
0
- NO_MATCH_TO_REJOIN_MATCH_ENDED¶
Match ended normally, no check required (only set when returning from a match)
- Type
4
- REJOIN_AVAILABLE¶
There is a rejoin available for the user
- Type
1
- UPDATING_STATUS¶
We are currently updating the status of rejoin
- Type
2