unreal.ReimportTextureFactory
¶
- class unreal.ReimportTextureFactory(outer=None, name='None')¶
Bases:
unreal.TextureFactory
Reimport Texture Factory
C++ Source:
Module: UnrealEd
File: ReimportTextureFactory.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha_coverage_thresholds
(Vector4): [Read-Write] Channel values to compare to when preserving alpha coverage from a mask for mipsalpha_to_emissive
(bool): [Read-Write] If enabled, link the texture’s alpha to the created material’s emissive coloralpha_to_opacity
(bool): [Read-Write] If enabled, link the texture’s alpha to the created material’s opacityalpha_to_opacity_mask
(bool): [Read-Write] If enabled, link the texture’s alpha to the created material’s opacity maskalpha_to_roughness
(bool): [Read-Write] If enabled, link the texture’s alpha to the created material’s roughnessasset_import_task
(AssetImportTask): [Read-Write] Task for importing file via script interfacesautomated_import_data
(AutomatedAssetImportData): [Read-Write] Data for how to import files via the automated command line importing interfaceblending
(BlendMode): [Read-Write] The blend mode of the created materialcompression_settings
(TextureCompressionSettings): [Read-Write] Compression settings for the texturecontext_class
(type(Class)): [Read-Write] Class of the context object used to help create the object.create_material
(bool): [Read-Write] If enabled, a material will automatically be created for the texturecreate_new
(bool): [Read-Write] The default value to return from CanCreateNew()defer_compression
(bool): [Read-Write] If enabled, compression is deferred until the texture is saveddither_mip_map_alpha
(bool): [Read-Write] If enabled, mip-map alpha values will be dithered for smooth transitionsedit_after_new
(bool): [Read-Write] true if the associated editor should be opened after creating a new object.editor_import
(bool): [Read-Write] true if the factory imports objects from files.flip_normal_map_green_channel
(bool): [Read-Write] If enabled, the texture’s green channel will be inverted. This is useful for some normal mapsformats
(Array(str)): [Read-Write] List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.lod_group
(TextureGroup): [Read-Write] The group the texture belongs tomip_gen_settings
(TextureMipGenSettings): [Read-Write] The mip-map generation settings for the texture; Allows customization of the content of the mip-map chainno_alpha
(bool): [Read-Write] If enabled, the texture’s alpha channel will be discarded during compressionpreserve_border
(bool): [Read-Write] If enabled, preserve the value of border pixels when creating mip-mapsrgb_to_base_color
(bool): [Read-Write] If enabled, link the texture to the created material’s base colorrgb_to_emissive
(bool): [Read-Write] If enabled, link the texture to the created material’s emissive colorshading_model
(MaterialShadingModel): [Read-Write] The shading model of the created materialsupported_class
(type(Class)): [Read-Write] The class manufactured by this factory.text
(bool): [Read-Write] true if the factory imports objects from text.two_sided
(bool): [Read-Write] If enabled, the created material will be two-sided